EMRAAN MAYOW
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LUDIC LANDSCAPE

 
 

Ludic Landscape

 

A hypothetical fabric that introduces an alternative form of living.

The city no longer fulfils its inhabitants, daily experiences have become repetitive and deprive the human of an organic and natural life. People have become disengaged from the desires of materialism, its sources and all that is attached to it i.e. the workplace. Thus, a new fabric is formed over the city, a new unrestricted environment that allows for one to pursue creative and uninhibited activities. that of which pose as a challenge to the capitalist social and economic system by introducing an alternative form of living. It is not a piece of architecture itself but rather a new territory where architecture can occur organically i.e. a space free from external influence where each individual manifests his or her own space. Ludic Landscape takes influence from the strategies imposed by Constant Nieuwenhuys in The New Babylon, and Johan Huizinga's explorations into Homo Ludens, the playing man.

Ludic Landscape acts as a new city that essentially liberates forms of living and creates endless possibilities to replace the capitalist way of life. It stages the ultimate realm for human life without rules or limits, proposing a completely autonomous environment. A place where one exhibits their true and innate purpose, roaming and experiencing life freely. Exercising the freedom of the human as its primary concern, this is achieved through liberating man from his work environment. The new territory experiments with notions of abstracted space, one where functions are not defined nor supposed, rather. spaces are produced by the individual instinctively.

 
 

Through disengaging the human from all forms of 'labouring' work, we allow ourselves as a positive consequence to be detached from the notion of time, as there is no purpose to follow its restrictions, whereas in the existing world, time provides the means for utilitarian societies to function repetitively. Through abolishing obligations that one may usually encounter. it allows the human to reach a zenith point.

Power, order, and social hierarchy become obsolete, allowing for a rather communal environment to reign where each day creates new experiences and new scenarios. It behaves as a stage for the creative man.

 
 
 
 

PROJECT INFO

CLIENT

UNDISCLOSED.

YEAR

2016.

STATUS

IDEA.

LOCATION

FLEXIBLE.

SIZE

UNLIMITED.

PROGRAM

UNDEFINED.

TEAM

DESIGNER

EMRAAN X EMRAANMAYOW.